During her doctoral research at the TU Delft, Ekim realised that city games can inform urban development by turning the various stakeholders into players which actively influence their urban environment. A decade later, she runs the Amsterdam based city gaming company ‘Play the City', Ekim has detailed her unique city gaming experiences worldwide and is looking ahead to the future. How have city games thus far contributed to our urban environments, and how will they continue to do so?
The way forward in the urban design profession is finding forms of storing new knowledge and making it available for further iterations. Thus, this new book contains a manual for those who are interested in building city games themselves. In addition to Play the City’s work from Shenzhen, Cape Town, Amsterdam, Almere and Istanbul, the book includes reviews of selected influential city games from around the world, and is enriched with personal interviews from gaming experts such as Eric Gordon, Pablo Suareaz and Mohini Dutta.
“New generations of city officials will speak the language of games and they will play to plan their cities. We, the experts working for the city, need to adapt our methods to fit a new generation of policymakers and city makers that are born into a world that not only contains, but is reshaped by, the likes of Minecraft, Pokemon Go, and Foursquare on a daily basis. Interactive maps, mixed realities, 3D environments, and multiplayer settings are the new mediums through which an entire generation perceives the urban world. Imagine a future where cities are modeled, tested, designed, and reshaped through interactive, collaborative games. At Play the City, we are working towards creating this future. This book, therefore, will inspire not only the city officials or experts in city making like architects and planners, but anyone who feels interested and responsible for their living environments.” Ekim Tan
‘Play the City: Games Informing the Urban Development’ is published by Jap Sam Books and designed by Edwin van Gelder from Mainstudio, made possible with the support of the Creative Industry Fund NL and the Van Eesteren-Fluck & Van Lohuizen Foundation.