Play the City helps you build communities, co-design with stakeholders, develop tools for digital urbanism and create strategies for urban development through serious gaming.
December 2013, South Africa
Was it Nelson Mandela’s final journey, Barrack Obama’s selfies, or the World Design Capital title that made The New York Times declare Cape Town the no. 1 place to visit in 2014?
It may have been all or none of these … what we do know is that, for a city gaming practice, Cape Town is a treasure with highly complex urban questions and conflicts.
Since Play the City’s first visit to South Africa in July 2013, we have been developing a density game. This is a generic city game addressing the sprawl and density dilemma of world metropolises. Its first application will be for the City of Cape Town, launched during as a World Design Capital event. The game is designed to re-establish, or in some cases establish, a dialogue between the actors that influence a city’s urban form. It does this through the negotiation of the fairest way to distribute the limited resources available, such as infrastructure, public services and farmlands.
We are delighted to announce that the ...
October 2013, Denmark
‘Sustainable change won't come through moralising, only through movement’ – Practical and inspiring words from Denmark’s 35 year old Minister of the Environment, Ida Auken.
This young minister wants to bring her sustainable planning policies to a higher level and is not shy about taking up the latest and most radical sustainable living ideas from innovative design practices worldwide.
And this is just what she did, by bringing them all together in Copenhagen and listening carefully to their proposals, during The Copenhagen Urban Futures Forum: an informal, high-level roundtable hosted by Bjarke Ingels Group (BIG). Play the City was one of the 40 guests, invited to provide their unique insight on how city gaming can help citiz...
For the Winter – Spring – Summer – Autumn Season
Play the City Foundation now offers a full list of city gaming services available to support and inform design projects, planning processes and urban policy development.
Play the City Foundation now has a full list of city gaming services available to support and inform design projects, planning processes and urban policy development. Our principle for transparency in city-making expands to our business policy. Here you will find prices of our services. Do not hesitate to get in touch with us with your multi-actor complex urban process questions.
Save the date: 27 March 2014, Netherlands
During Droog Café’s Irritation lecture series, a selected number of fearless speakers stand up and share their most annoying irritation to those willing to listen and react.
An informal evening fuelled by a mix of inspiration and frustration, laughter and tears on how just the smallest thing can make life so irritating and how irritation can lead to inspiration. During the City edition of this series, Ekim Tan from Play the City will reveal the irritation caused her by ignorance of urban design in serious gaming, and how this irritation turned into an adventurous design journey which took her, and a new generation of city games, from Istanbul to Amsterdam, Tirana, Brussels, Cape Town and beyond.
Past speakers include Erik Kessels (KesselsKramer), Koert van Mensvoort (Next Nature), Ed van Hint...
Wonderland Magazine feat. Play the City
Play van Gendthallen! The making of the Freezing Favela featured in the latest edition of Wonderland, the Platform for European Architecture's magazine
Architecture has in recent years witnessed an extension of its spectrum of tools, instruments and methodologies. As opposed to exclusively designing and building, architects developed new instruments and methodologies to bring sense and life into dysfunctional elements of the built environment, such as participative interventions in space, involvement of many different stakeholders and moderation/communication strategies in order to foster process oriented projects. Wonderland’s member offices and their events embrace this evolution and use various soft and performative elements to act on and intervene in urban space.
Att: Prime Minister of the Brussels Capital Region
The last day of the masterclass was dedicated to a more general reflection on what temporary use can do for a city, resulting in an open letter to the Region's Prime Minister.
Thursday’s game process was elaborated into a list of things of potential actions: small interventions which can be done independently in the short term, and a list of bigger interventions which require the limited support of land owners and other parties, and which can be realised in the medium term.
In order to think more generally about temporary use, and specifically on how to convince others to make space and time for temporary uses, each participant wrote down how they would sell the concept to influential politicians. In Brussels, the Region is important as both the land owner and the custodian of public space, but in such...
Playing to change Ninoofsepoort / Porte de Ninove
The locals have long lobbied for a quiet park, and developers envision luxury housing and offices on the site. Politicians call for an attractive museum, and passers-by simply plead for a more navegable traffic junction. Ninoofsepoort/Porte de Ninove is a key urban node where many conflicting interests intersect.
European cities are facing the challenge of reacting proactively to their urban wastelands and vacant buildings. Berlin is an inspiring example, although no single project or city is a template for change - every city has unique potentials and handicaps. While officials in Brussels do their best to manage the unmanageable, we at Play the City have designed a city game tackling temporary public use of Ninoofsepoort/Porte de Ninove.
Imagine that on waking up tomorrow you find Ninoofsepoort/Porte de Ninove has been opened up by the city authorities for temporary events and enterprises. Do you know people who will find this news wonder...
City Game Play Temporary Brussels
How would you manoeuvre a mixed-use masterplan through Brussels's labyrinth of public administration? Could temporary public spaces pave the way for the future development of Ninoofsepoort, a complex traffic junction at the western entrance of ‘the pentagon’ – Brussels’ historic centre?
European cities are facing the challenge of reacting proactively to their urban wastelands and vacant buildings. Berlin is an inspiring example, and each city has unique potentials and handicaps. How would you manoeuvre a mixed-use masterplan through Brussels's labyrinth of public administration? Could temporary public spaces pave the way for the future development of Ninoofsepoort, a complex traffic junction at the western entrance of ‘the pentagon’ – Brussels’ historic centre? In collaboration with Bral and pyblik, Play the City will simulate temporar...
‘Staten-Generaal II’ Public Consultation
The States General II event will formulate its own agenda for the future of City of Limburg through a public consultation process.
The event aims to formulate a new spatial model that does justice to the open, fragmented landscape of Limburg's diverse communities and the urgent employment problems in the area.
After the conference, local experts and stakeholders will join the guest speakers in three parallel think tanks which focus on the driving force and identity of the City of Limburg. This public consultation will address the role of spatial production in community engagement and conflict re...
TU DELFT - The 2nd International Conference
CTC (Complexity Theories of Cities) is a domain of research that studies dynamic systems and patterns of urban morphology.
Play the City will present the evolution of city games and engage in discussions with renowned professors from a range of disciplines, including cognitive psychology and philosophy, who address urban planning questions.
The first Delft International conference in September 2009, co-organized by Play the City's Ekim Tan, evaluated the achievements of Complexity Theories of Cities and looked forward at potentials and challenges yet to be materialized. Among these last was the insight that in order to better understand and simulate human behavior in cities, CTC should make a link to cognitive science perspectives on these issues and be aware that planning and design are basic cognitive capabilities of humans.
Following this insight the aim of this 2nd Delft international conference is to create a transdisciplinary conversation between researchers fro...